Hedgehog

Personal work. Softs: Zbrush, Maya, Yeti 2, Arnold, 3DCoat Yeti: Groom + Instance node (HQ resolution: right click on the pic

Grooming Demo Reel 2017 / 2018

My grooming demo reel Enjoy! Thanks for watching!

Lemming Furby

My work on Lemming « Furby » for one episode of Grizzy & The Lemmings Soft: Yeti  

Pipas & Douglas

My work for one episode of Pipas&Douglas serie. Task: Groom, Shading of fur (it’s different from the final render th

Michel

Softs: Yeti 2 (groom & dynamics), Arnold 4, 3DCcoat  

Knight (Cinematic project) – Work in progress

A knight I modeled for a cinematic movie project with my classmates. I’m in charge of the knight from the concept to th

Demo Reel 2016/2017

Anima

A game made in three weeks for a student project with Maelys Jusseaux and Juliette Schmitt. The theme was « Artific

Socktopus

I rigged it so as I can animate it in IK, FK or/and Dynamic. Based on Piper Thibodeau’s Artwork Software: Maya, 3DCoat

Demo Reel 2015/2016

Low poly environments for the exhibition « Glitched » (Derby -UK)

Some low poly environments for an Augmented Reality application builded on Unity3D during my internship. This application was

Heartree

A render image of my Heartree created with my python script. I modeled the tree trunk and the soil dome, adding spheres on it.

Ronron

A student game project which mix Augmented reality and Virtual Reality co-created with Julien Costard, Clémentine Le Guilloux

Animation chainee ATI 2015/2016

A one week animation project with my classmates Maelys Jusseaux and Xavier De l’Hermuzière. We had to create a ten seco

Paper Journey

An one week student project with Camille Chenin, Chloe Leroux and Huang Yu-Wen. The theme was « Perception &ra

Sweet Space Trip

A small game project for fun. It was supposed to be a rolling-ball game project with a friend but it as been cancelled so I u

Carnet de croquis

Traditional illustrations done in 2015            

PewPew Mout-Mout

My first personal game project that I made on Unity3D on 2015. I basically learn how to model, texture and animate and Unity3D

Digital Painting

Some Illustrations from 2015 Digital portraits practice:  

Moguri & Slime

Based on Kyoung Hwan Kim’s concept art Software: Maya, 3DCoat

Work – Illustrations

Selections of illustrations and assets for 2D games and marketing stuffs for Visiware. I worked as a 2D Graphist from 2009 to

Catppuccino

Personal project « Catppucino » Software: 3dsMax, Photoshop  

Animation exercices

 

Liste des notes du carnet de bord

Voici les liens vers les articles concernant mon carnet de bord pour mémoire de M2 Arts et Technologie de l’Image Virtu

Protégé : Mémoire – notes – Plan provisoire

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Alternance

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Etat de l’Art – Fur en interaction avec l’environnement

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Cheveux/poil du point de vue physique / Etat de l’art rendu fur / Etat Art Plastiques

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Experimentations Shading – (Yeti, Arnold)

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Expérimentations Simulation/Dynamique

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Difficultés/échec rencontrés

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Projet Intensif M2

Il n’y pas d’extrait, car cet article est protégé.

Protégé : Etat de l’art, Plastiques, des animatronics à la CG / DigiDouble/Likeness

Il n’y pas d’extrait, car cet article est protégé.